Activity Modules

Moodle contains a wide range of activity modules that can be used to build up any type of course.


Assignments allow the teacher to specify a task that requires students to prepare digital content (any format) and submit it by uploading it to the server. Typical assignments include essays, projects, reports and so on. This module includes grading facilities.


A choice activity is very simple - the teacher asks a question and specifies a choice of multiple responses. It can be useful as a quick poll to stimulate thinking about a topic; to allow the class to vote on a direction for the course; or to gather research consent.

 Database Activity

The Database module allows the teacher and/or students to build, display and search a bank of record entries about any conceivable topic. The format and structure of these entries can be almost unlimited, including images, files, URLs, numbers and text amongst other things. You may be familiar with similar technology from building Microsoft Access or Filemaker databases.

Flash Card Set  Flash Card Set

    This module provide students a way of fast memoizing list of "things". This is a typical indexing exercise, where a map of coupled things should be learned and retained. We say "thing" because either key or value could be any related pair of text, images or sounds.

    This module implements a full Leitner system to mechanically support the memoization process of the relationships. The couples to be learned are first attached to a deck of cards. These are initially considered as difficult to learn. The teacher can choose a learning curve using 2, 3 or 4 decks. 4 decks should be used for large set of definitions. When the student fails answering a card, he will tell it and let the card stay in the same deck. If he has the correct answer, he will ask for passing the card to the second deck, so considered as less difficult to learn. The process is repeated for all decks till the last one where card will remain. The decks are triggered so the student knows which he should review. Difficult cards will trigger more often thant trivial cards. Trigger delays are adjustable.

    When a student do not apply for reviewing decks, cards may downgrade automatically to an higher difficulty deck.

    The module allows also a free use of the cards, enabled by module configuration. The module is customisable graphically using a teacher defined CSS and image set.


This activity can be the most important - it is here that most discussion takes place. Forums can be structured in different ways, and can include peer rating of each posting. The postings can be viewed in a variety for formats, and can include attachments. By subscribing to a forum, participants will receive copies of each new posting in their email. A teacher can impose subscription on everyone if they want to.


This activity allows participants to create and maintain a list of definitions, like a dictionary.

The entries can be searched or browsed in many different formats.

The glossary also allows teachers to export entries from one glossary to another (the main one) within the same course.

Finally, it is possible to automatically create links to these entries from throughout the course.


This module is a very important reflective activity. The teacher asks the student to reflect on a particular topic, and the student can edit and refine their answer over time. This answer is private and can only be seen by the teacher, who can offer feedback and a grade on each journal entry. It's usually a good idea to have about one Journal activity per week.


This is a not a true activity - it is a "dummy" activity that allows you to insert text and graphics among the other activities on the course page.


A lesson delivers content in an interesting and flexible way. It consists of a number of pages. Each page normally ends with a question and a number of possible answers. Depending on the student's choice of answer they either progress to the next page or are taken back to a previous page. Navigation through the lesson can be straight forward or complex, depending largely on the structure of the material being presented.


OU wiki

A wiki is a web-based system that lets users edit a set of linked pages. In Moodle, you would normally use a wiki when you want your students to create content.

The OU wiki has a variety of options. Please see the individual help by each item for more information.


This module allows the teacher to design and set quiz tests, consisting of multiple choice, true-false, and short answer questions. These questions are kept in a categorised database, and can be re-used within courses and even between courses. Quizzes can allow multiple attempts. Each attempt is automatically marked, and the teacher can choose whether to give feedback or to show correct answers. This module includes grading facilities.


Resources are content: information the teacher wants to bring into the course. These can be prepared files uploaded to the course server; pages edited directly in Moodle; or external web pages made to appear part of this course.


The Survey module provides a number of verified survey instruments that have been found useful in assessing and stimulating learning in online environments. Teachers can use these to gather data from their students that will help them learn about their class and reflect on their own teaching.


A Workshop is a peer assessment activity with a huge array of options. It allows participants to assess each other's projects, as well as exemplar projects, in a number of ways. It also coordinates the collection and distribution of these assessments in a variety of ways. The Workshop module is contributed by Ray Kingdon.

Index of all help files

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